The new skill creation process is something I had a hard time making up.

First I control the mana in my mana core and materialize it outside.

The next step is giving shape to the materialized mana.

This is where things get tough.

To give shape to mana requires maximum amount of concentration from me.

I also have to think of what shape to make it in.

It has to be a shape that can easily pierce through tough scales and armors.

It also has to be in a shape that can travel long distance.

I have Meta Strength to help me for close combat, but even that is not enough to pierce through some of the monsters scale.

What I need is a skill that can deal damage to monsters with high defense and fast offense, while not putting myself in danger.

Take the scorpion for example.

It has a tail that can move faster than I can in a close distance combat.

If the new skill is a close combat kind of skill, my chances of hitting it will reduce drastically and the chances of me getting hurt will increase drastically.

To take out a monster like that, I need a long distance attack that is faster than even its tail.

Only with a long distance skill can I increase the chances of dealing damage to it and reducing the chances of me getting hurt.

This is not as easy as it seems.

I also need to make sure, the shape is not anything too extravagant to avoid overuse of mana.

The bigger the shape, the more mana it will require.

Whatever new skill I am going to be making, the components has to be from all the stuff I have just mentioned above.

Now you can see why I said here comes the hard part?.

It took me a relatively amount of time before I could finally come up with the perfect shape to carve the materialized mana into.

The shape I came up with, is something I emulated from a sports game I do enjoy watching back on earth.

A Javelin sports game.

I am talking about the sport where they throw a Spear shaped object and see which one goes the farthest..

Yes, it is that sport game I am referring to.

I have deemed the game's background as the perfect concept to center the creation of my new skill on.

After materializing the mana out of my body, I focus on gathering it on my palm.

Next comes the desposition stage.

I put in as much mana as necessary to carve out the shape of the spear.

Once I am done, I create a distraction with Dust Manipulation before hurling it at my opponent.

You must all be wondering, is that all?...

What if the Spear does not penetrate through the tough scale?..

Well, I don't need it to.

The Spear touching the opponent is not what matters.

What matters is the Spear reaching the opponent before it goes kaboom.

You heard me right.

I designed the Spear to accumulate pressure when it's thrown and to eventually dissolve into tiny particles.

After that, it sticks to the enemy and then goes kaboom.

I call it, Javelin Crater explosive.

[Ding]

[you have successfully killed a Lv19 Rat porcupine]

[1700 experience points gained]

[you have leveled up]

[you have leveled up]

[you have leveled up].....

Keep it coming.

[experience threshold has been met, evolution will now occur]

[user will now be transitioned into a deep sleep for a successful evolution].

Finallyyy....

Hoo..., not again.

Thud.

*

Phew. That sure was a long nap.

Good thing no other monsters came by.ραпdα `nᴏνɐ| сom

Status.

●Name : ?

●Race : Adult Goblin

●Job : ?

●Level : 1

●Hp : 4100

●Mp : 4100

●Sp : 4100

Wow.....

I really am on my way to transitioning into a fearsome opponent.

[Ding]

[condition have been met]

[Job selection is now available]

[available jobs based on users movements]

[Warrior, Hunter, Scavenger, Dust Conjurer, Thorn Conjurer, Mana User]

Hmmm...,

There sure is a lot of class laid out for me to pick.

Whatever class I pick now, will seal my fate going forward.

I have to be really careful to not make any wrong choices here.

Alright, I have decided.

I am picking Thorn Conjurer.

I click on the Thorn Conjurer option and it brought another notification asking me to confirm my choice.

[Ding]

[job has been selected]

ƥαṇdα-ηθνε|·ƈθm [Job > Thorn Conjurer]

[Thorn Conjurer > a job skill that allows for control over thorn related objects]

[Thorn Manipulation Lv7 has leveled up to Thorn Manipulation Lv8]

[Skill under Thorn > Thorn Erector]

[Thorn Erector Lv1 > an ability that allows the user to produce thorn from the surroundings]

[Range > 100 X 50]

[the higher the level, the wider the range].

Nice, I got a new skill.

It seems mother nature is starting to shine her luck on me.

Now then. I believe my work here is done, Time to move up to the next level.

With detection, I have been mapping out which area is safe for me and which area is not.

I have come to know that almost all the tunnels is safe for me to go into.

Which means, I no longer have anything to fear from the monsters living in it.

While it is a good thing, there is also a drawback.

If I continue to fight the monsters on this floor, my dream to becoming stronger will drift farther away from me.

That is why I have decided to find a more suitable place for me to continue hunting.

I used detection to find a place that ticks my sensors off and what I ended up finding was a staircase.

A staircase with a divide in between,

It goes down and the other leads upwards.

I used the detection to determine which one is more threatening and it turns out, that the one that leads to the lower floor is.

This dungeon is probably made in a way where the deeper down you go, the stronger the monsters will become.

The stairway that leads upwards is where the weaker monsters will be.

If so, my next destination should be downwards.

I climb my way down the stairs and at the end of the staircase is a door.

Not as massive as the one I saw before, but still massive in its own way.

Unlike the other door, this one is an automatic one.

With just a slight push from me, a new floor opened up to me.

A floor that....., has managed to put me in shock upon first contact.

What the hell is this.

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